Demo 0.6.1

Demo 0.6.1 was released on 24th of December 2020 and it added new features as well as fixed many bugs from Demo 0.6.0

Changelog
** Tilesets, decoration, and backgrounds**

Redone note block sprite to have better shading and colors

Redone fludd box sprites to have better shading and colors

Redone cloud platform sprite to have a better shape, shading, and colors

Ghost pepper design updated

Negative rock tiles now have slopes

New checkerboard floor tile

New carpet tile

New castle wood tile

New castle wall tile

New pitch black tile

New ice spikes background

New ice mountain background

** New objects**

Jelectros, which damage you when touched and can only be killed with a metal cap or rainbow star

Turbo nozzle, which propels you forward at high speeds when used

** Tweaks**

Fludd nozzle physics have been overall rebalanced

There's now an option to use legacy wing cap controls in the keybinds menu

Time scores on levels with multiple shine sprites are now ordered properly, and use the shine's name instead of it's ID

You can now press K to enable/disable any object under your mouse cursor

Two new control modes, controller and keyboard + mouse

You can now double click a level to play it

You can now toggle whether a powerup plays music through a property

Cannons now have a power limit

Note blocks now refill your fludd stamina meter

You can now hold the up button to enter doors, rather than having to press it

Removed left/right spin, due to interfering with wall jumps

Switching between nozzles is now in the correct order

You can now dive while on the ground using the Legacy control mode

There's now a confirmation prompt when deleting a level

You can now backflip out of a dive

Fludd water now uses particles instead of a sprite

The item picker now has proper scroll bars

** Bug fixes**

Optimizations have been made to a number of objects to ensure the game runs smoothly

Wings now flicker when about to run out

Goombas and bob-ombs no longer emit particles when spawning

You can no longer be hit by enemies when going through a door

You can no longer get trapped in iron bars when your powerup runs out

Cannons should no longer crash the game

Enemies can now stand on iron bars

You can no longer GP dive up walls

Falling down a pit in mulitplayer can no longer cause a death loop

Falling on a note block after collecting a shine sprite no longer causes a softlock

Doors can no longer preserve momentum

Cycling through powerups in the editor now works properly

"I" hotkey now works properly

Holding player spawns no longer stops you from deleting objects

You can no longer pause before a level starts

Powerup music will no longer get stuck at a low volume

All objects should now show up properly in the properties preview window

Game should no longer crash on death

Trivia

 * This is the final development version released in 2020