Level Designer

As the game is still in Beta, and there is much about the level designer that will change in the coming months, this is not in any final state. However, test builds are being released to the Discord community, and you CAN use them to build levels and play them.

As it currently stands, this is all you need to know about level design in SM127:


 * Release builds of the game are available in the #demos channel.
 * You can post text files of your levels in #levels.
 * You can discuss and post videos of playing those levels in #speedrunning.
 * Any bugs you find can be reported in #bug-reports (please provide screen shots if possible, as well as describing the bug in as much detail as possible - what you were doing, what the bug did, and any other details that seem important).
 * Suggestions, discussion on the way the game works, and other feedback can go in #feedback
 * And finally, you can see some of the assets that went into making the game in #game-assets.

There ARE further developer areas not open to the public, but you have to sign up to help make the game first. Apply with the application form if you would like to help contribute.

Tile Sets
All tile sets are auto-filled, meaning that you pick your tile type, and click to place tiles together in a chunk. The game engine determines how tiles will look, placing edge tiles on the edges, and middle tiles in the middle, making everything look good with no cutoff by default. There are 3 layers for tiles, and you can fill the entire level on each of the 3 layers with completely different designs. Layers BG-0 and BG-1 are in the background, and will be darkened. Layer G is where the player can walk. Layer FG is in the foreground, and will cover up all other layers AND the player and enemies.

Items
Items can be placed anywhere, and all have properties that can be set. Everything can at least have properties adjusted for enabled, visible, rotation, and scale. Yes, even the player (Invisible Mario?? SCALED MARIO?!?! WIDE MARIO!?!?). Some items have additional settings. Hold CTRL to unlock the item placement grid. Hold SHIFT and click on an item to duplicate it. Choose an item to place, and then click on an existing item to open up the properties dialog box.